# PlayerUtils #### Player Teleportation
In version 1.10 BaseIO contains multiple teleport implementations. If you encounter issues regarding teleportations, try switching the implementation in BaseIO's config file
`PlayerUtils.teleportPlayerUnsafe(EntityPlayerMP player, Position position)` teleports a player to the specified position forcibly. If you want to be sure the player doesn't teleport into blocks, use `PlayerUtils.teleportPlayer(EntityPlayerMP player, Position position, boolean noisy)`. When the destination is an unsafe block this method won't teleport the player, returning false and (with noisy = true) printing a message to the player specifying the problem. For convenience teleportPlayer is overloaded with a ICommandSender instead of EntityPlayerMP (other senders than EntityPlayerMP will be discarded). #### Identifier conversion You might want to search a player by it's name quite often. For such cases (and many more "conversions") PlayerUtils provides a full set of conversion methods: [](https://wiki.ender.io/uploads/images/gallery/2017-11-Nov/neu0.png)**↓ From | To →** | **UUID** | **Name** | **GameProfile** | **EntityPlayer** | **ICommandSender** |
**UUID** | PlayerUtils:getName | PlayerUtils:getGameProfile | PlayerUtils:getPlayer | PlayerUtils:getPlayer | |
**Name** | PlayerUtils:getUUID | PlayerUtils:getGameProfile | PlayerUtils:getPlayer | PlayerUtils:getPlayer | |
**GameProfile** | GameProfile:getId | GameProfile:getName | PlayerUtils:getPlayer | PlayerUtils:getPlayer | |
**EntityPlayer** | EntityPlayer:getUniqueId | ICommandSender:getName | EntityPlayer:getProfile | typecast | |
**ICommandSender** | PlayerUtils:getUUID | ICommandSender:getName | *(only via typecast)* | typecast |
In 1.7, ICommandSender:getName was named ICommandSender:getCommandSenderName
PlayerUtils is capable to convert **any** ICommandSender to an UUID, including console and command blocks. This UUID might not be a valid UUID of Minecraft but it can be used to identify it and additionally PlayerUtils:getName supports these UUIDs. Every Command Sender of one class has the same UUID.
##### Ranges All conversion methods have a range parameter that determines how broad the search should be.**Range** | **Inclusion** | **Full search area** |
ONLINE | Includes online players | online players |
FAKE | Includes fake players | online (fake)players |
SERVER | Includes offline players | online/offline (fake)players |
ALL | Includes players that have never been on the server | all minecraft players |