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Triggers

There are different incidents where RestrictIO checks whether the item or block is banned. You can specify for every Ban entry in which case it should be checked.

Name Description Checked Items Performance Cost
BlockBreak When a block gets broken The block being broken low
BlockPlace When a block gets placed The block being placed low
InvScan Periodic (all 30s) scan of all player inventories All stacks in the player's inventory low
ItemDrop When a player drops an item or when he dies The item(s) being dropped low
ItemPickup When a player tries to pickup an item The items will be picked up high
ItemInteract When a player interacts (item rightclick, block left or rightclick) The (optional) block the player interacts with and/or (optional) the item in hand very high
ReciepeRegistration When the reciepes get registered All standard shape(less) crafting outputs on startup